Airport management
With the control tower comes your airport management. Controllers, ground operations, purchasing and sales managers each give your airport a bonus – none of them is mandatory, all of them are useful.

Getting started
The airport management begins as soon as your first control tower is finished. Ilka Marten moves in as your first controller – a founding member who cannot be dismissed, already experienced and weatherproof. If you had extended the radio hut with a second operator, her nephew Jonas joins as a second controller.
From then on, two or three applicants turn up every seven days at 08:00. The previous round expires, and free posts get a matching applicant first. Open the window with F8 or the button in the top bar.
Posts
| Post | Slots | Strength |
|---|---|---|
| Controller | 2 / 3 / 4 by tower level | Dense approaches, multi-runway ops, weatherproof |
| Ground operations | Research Vehicle hall, Catering and cleaning | Fast turnaround |
| Purchasing | Research Fuel depot | Cheap fuel |
| Sales | Research Scheduled service | Good negotiator |
What strengths do
At the first level:
- Dense approaches – 10 % more tower movements per hour.
- Multi-runway ops – one extra usable runway.
- Weatherproof – more tower capacity in heavy rain.
- Fast turnaround – vehicle jobs and refuelling 8 % quicker.
- Cheap fuel – 4 % lower purchase price.
- Good negotiator – 5 % higher landing and passenger fees.
Some applicants come with a weakness – the opposite of a strength at half strength, or simply expensive. Controllers sometimes bring a second strength, at a higher salary.
Experience and salary
Staff grow from Rookie to Experienced after three days and Pro after eight. Their strengths grow with them (×1.5 and ×2) – and so does their pay (×1.35 and ×1.75). Base salaries start between 150 € a day for a controller and 350 € for sales. All bonuses of the same strength add up to at most 50 %. Dismissing someone costs two days' salary as severance.