FLIGHT MANUAL
THE AIRPORT COMMANDER WIKI
Buildings, vehicles, money and mechanics explained – from the first grass strip to the international hub. The wiki grows with every update.
BROWSE BY CATEGORY
PICK YOUR GATE
Every topic has its own gate. New buildings, vehicles and systems land in their gate with each update – the board grows with the game.
Buildings
Terminals, hangars, the tower and everything else with a roof.
Infrastructure
Runways, taxiways, aprons, stands, roads and lighting.
Vehicles
Fuel trucks, pushbacks, buses, catering and baggage carts.
Flight ops
Flights, schedules, tower capacity, weather and night ops.
Economy
Money, loans, fees, airline contracts and fuel suppliers.
Staff
Managers, posts and who takes the daily work off your hands.
Research
Research points, the tech tree and what every node unlocks.
Co-op
Playing together: sessions, shared budget and perfect sync.
NEW HERE? · PRE-FLIGHT CHECKLIST
YOUR FIRST HOUR AT THE FIELD
- 1Lay out a grass stripDraw the runway, stake out a grass path and connect two stands.
- 2Put up the radio hutNo tower, no traffic. The radio hut handles six movements per hour.
- 3Welcome your first visitorsLight aircraft land on grass, pay their fees and earn research points.
- 4Start your first researchExperience plus money unlocks new buildings. One project runs, the rest queue up.
- 5Plan the asphalt runwayHeavier aircraft need asphalt – your ticket to scheduled flights.
BROWSE BY PHASE
WHAT UNLOCKS WHEN
Not sure where a building belongs? Follow your airport’s career – each phase collects the articles you need right now.
Grass airfield
Grass strip · Radio hut · Box hangar · Flight school · Glider club
10 ARTICLES →Regional airport
Asphalt runway · Control tower · First terminal · Scheduled flights
10 ARTICLES →Commercial airport
Long runways · Radar tower · Baggage systems · Medium-haul jets
9 ARTICLES →International hub
Large tower · Up to four runways · Long-haul · Automated planning
0 ARTICLES →