FLIGHT MANUAL

THE AIRPORT COMMANDER WIKI

Buildings, vehicles, money and mechanics explained – from the first grass strip to the international hub. The wiki grows with every update.

BROWSE BY CATEGORY

PICK YOUR GATE

Every topic has its own gate. New buildings, vehicles and systems land in their gate with each update – the board grows with the game.

NEW HERE?  ·  PRE-FLIGHT CHECKLIST

YOUR FIRST HOUR AT THE FIELD

  1. 1
    Lay out a grass stripDraw the runway, stake out a grass path and connect two stands.
  2. 2
    Put up the radio hutNo tower, no traffic. The radio hut handles six movements per hour.
  3. 3
    Welcome your first visitorsLight aircraft land on grass, pay their fees and earn research points.
  4. 4
    Start your first researchExperience plus money unlocks new buildings. One project runs, the rest queue up.
  5. 5
    Plan the asphalt runwayHeavier aircraft need asphalt – your ticket to scheduled flights.
READ THE BEGINNER’S GUIDE →

BROWSE BY PHASE

WHAT UNLOCKS WHEN

Not sure where a building belongs? Follow your airport’s career – each phase collects the articles you need right now.