FLIGHT MANUAL

GATE G · RESEARCHFROM PHASE 01

Research points

Your airport learns by doing. Every landing, passenger and hangar day earns research points, and together with money they unlock new buildings, aircraft and techniques.

The flight school – circuits and lessons add a steady trickle of research points.
The flight school – circuits and lessons add a steady trickle of research points.

Earning points

Research points are operating experience. You earn them from:

SourcePoints
Landing, category A (light aircraft)1
Landing, category B / C / D / E2 / 4 / 10 / 15
10 departing passengers1, scaled by satisfaction
Rented hangar box0.5 per day
Cargo or mail flight1
School circuit, sightseeing flight, glider landinga fraction each

Goals on the goal board also reward points, money and reputation.

Running research

Each project costs research points, money and time in game hours. Both points and money are paid when the project starts. Only one project runs at a time – everything else waits in the queue and starts automatically when its turn comes and you can afford it. Cancelling refunds both, and queued projects that depend on it drop out too.

Locked tools, buildings and vehicles appear greyed out in the build bar, and the tooltip names the research you need.

The tree

Six branches: Airfield, General aviation, Air traffic control, Ground handling, Terminal and Airlines and cargo. A few examples:

ProjectTierPointsRequires
Landing aids13Start
Box hangar15Start
Asphalt runway145Start
Control tower250Asphalt runway
Runway lighting240Asphalt runway
Scheduled service390Terminal + Security
Tower with radar3250Control tower + Runway lighting
Long-haul service62400Medium-haul + Large tower

Early projects are cheap and quick; the late ones for widebody traffic and the large tower cost thousands of points and days of research.