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27 articles for “Co-op”

GATE A · BUILDINGS · PHASE 02

Control tower

Every take-off, landing and low pass counts as a movement. When the tower reaches its limit, arrivals hold in the pattern and departures wait at their stand. The flight schedule ch …

GATE E · ECONOMY · PHASE 02

Fees and airline contracts

Landing, parking and passenger fees, handling charges and 28-day airline contracts explained.

GATE D · FLIGHT OPS · PHASE 02

Night operations

Night lasts from 21:00 to 05:00. During that time: Take-offs and landings are only allowed on runways with runway lighting. Based aircraft – flight school, sightseeing aircraft and …

GATE D · FLIGHT OPS · PHASE 02

Flight schedule

Plan arrivals and departures per stand, drag flights around and let the schedule check catch conflicts.

GATE H · CO-OP · PHASE 01

Playing together

Host an online co-op session, let friends join and run one airport with a shared budget.

GATE A · BUILDINGS · PHASE 01

Radio hut

The humble start of air traffic control – one radio operator, one runway, six movements per hour.

GATE G · RESEARCH · PHASE 01

Research points

How operating experience becomes research points, how projects queue up and what the research tree unlocks.

GATE F · STAFF · PHASE 02

Airport management

Hire controllers and managers from weekly applicants – strengths, salaries and experience levels.

GUIDE · PHASE 01

Beginner's guide

Your first hour – lay out a grass strip, put up the radio hut, welcome visitors and plan the asphalt runway.

GATE A · BUILDINGS · PHASE 01

Box hangar

The box hangar is one of the first research projects in the Airfield branch and cheap enough for your first day. Once it is built, the first tenant usually arrives within half an h …

GATE A · BUILDINGS · PHASE 03

Departure level

A first floor for your terminal with escalators, more room for shops and gates with boarding bridges.

GATE A · BUILDINGS · PHASE 03

Fire station

Rescue and firefighting for a growing airport – a flight-operations building still in development.

GATE E · ECONOMY · PHASE 02

Fuel suppliers

Three fuel suppliers compared – markup, reliability, delivery volume, minimum purchase and contract terms.

GATE A · BUILDINGS · PHASE 01

Glider club

The glider club is a tier-2 project in the General aviation branch, after the flight school. It consists of four parts: Part Notes Glider strip Grass, 350 to 900 m long, priced per …

GATE E · ECONOMY · PHASE 02

Loans and finance

Starting capital, short loans from the county bank, daily interest and what happens if you go bust.

GATE B · INFRASTRUCTURE · PHASE 01

Runways

Grass, asphalt and concrete runways – lengths, weight limits and which aircraft need what.

GATE A · BUILDINGS · PHASE 03

Security lane

The research Security adds security lanes and the control zone to your terminal. A lane sits on the border between a landside and an airside zone; passengers can only reach the air …

GATE B · INFRASTRUCTURE · PHASE 01

Taxiways

Mown paths, asphalt and concrete taxiways link runways, stands and hangars – and route your traffic.

GATE D · FLIGHT OPS · PHASE 01

Weather station

Weather alternates between dry spells of 6 to 30 hours and showers of 1 to 4 hours; about a quarter of the showers are heavy rain. On average it rains roughly a tenth of the time. …

GATE B · INFRASTRUCTURE · PHASE 01

Aprons and stands

Stand Cost For Grass stand about 3,000 € Light aircraft up to 5.7 t, no fixed orientation Paved stand about 6,000 € Turboprops, business jets, regional aircraft Class D about 18,00 …

GATE A · BUILDINGS · PHASE 03

Baggage system

The research Baggage systems opens level -1 below your terminal. There you build a belt network and its stations: Part Role Belt Moves bags at 30 m per minute, up to 25 bags a minu …

GATE C · VEHICLES · PHASE 03

Buses and baggage carts

Baggage tractors with carts arrive with the research Vehicle hall. They are the workhorses of the apron: Departures: the tractor waits at the make-up station of the baggage system …

GATE A · BUILDINGS · PHASE 03

Fuel farm

Your grass field starts with a fuel pump holding 3,000 litres. Pilots taxi up, pull the tank trailer over and refuel themselves – fine for light aircraft, hopeless for a turboprop …

GATE C · VEHICLES · PHASE 03

Fuel trucks

Fuel trucks come with the research Fuel depot, together with the fuel farm. Each truck carries 5,000 litres. When an aircraft needs fuel during its turnaround, a free truck drives …

GATE A · BUILDINGS · PHASE 03

Gates and boarding bridges

Gates connect the terminal to the apron – on foot, by bus or dry-shod over a boarding bridge.

GATE C · VEHICLES · PHASE 03

Pushback tugs

Every aircraft with 40 seats or more – from the Tern T48 regional turboprop upwards – needs a pushback before departure. With your own tug the pushback takes about four minutes: th …

GATE A · BUILDINGS · PHASE 02

Terminal

The terminal is built on a grid of 8 × 8 m cells. With the first research (Terminal, after the asphalt runway) your terminal may have up to six cells – just enough for an entrance, …